Six genres. One crate. No installers.

Six browser games with nothing in common

We picked one game from each corner of the browser on purpose: swords, scrap, islands, fields, trenches and a forest city. If five of them are not for you, the sixth probably is - and all six are free to open right now.

6genres, no overlap
0things to download
1tab is all it takes
Freeevery single one

A mixed crate beats a themed one

Most game lists are themed, which sounds useful until you notice that the fourth entry is the first one with different artwork. If you already know you want a strategy game, you do not need a list of nine of them; you need somebody to tell you which one.

So this page works the other way round. One loot crawl, one vehicle brawler, one island war, one farm, one grand strategy round and one city puzzle. Nothing here competes with anything else here, and the comparison table is about rhythm rather than quality.

The useful consequence is that this page keeps working after you pick. Finish with one corner, come back, take another - and the five you skipped are still here, still described in enough detail to decide from.

If you cannot choose

Drakensang Online. It is the fastest of the six to give you something satisfying, and you will know inside half an hour whether loot games are yours.

What is in the crate

Six games, six genres. Use the buttons if you already know what you are in the mood for; every link opens the studio behind the game.

Action RPG01 Drakensang Online

Drakensang Online

A proper action role-playing game in a tab: click-to-kill combat, loot by the sheet and a skill tree worth arguing about.

  • Real-time combat
  • Class builds
  • Co-op dungeons
Vehicle Combat02 Crossout

Crossout

Scrap in, vehicle out, arena tells you what broke. The garage is half the reason people stay.

  • Craft your vehicle
  • PvP arenas
  • Deep customisation
Ancient Greece Strategy03 Grepolis

Grepolis

Classical Greece as an archipelago: cities on islands, gods to call on, and seas that turn alliances into necessities.

  • City-state building
  • Mythological units
  • Naval warfare
Farming Sim04 Big Farm

Big Farm

A neglected farm brought back one shed at a time, with nothing attacking it and nothing rotting.

  • Crops & livestock
  • Estate building
  • Cooperative play
WW1 Grand Strategy05 Supremacy 1914

Supremacy 1914

Europe in 1914 split between thirty players, moving in real days. The treaties decide it, and the treaties break.

  • Real-time map
  • Economy & armies
  • Diplomacy
Fantasy City-Builder06 Elvenar

Elvenar

A forest city for elves or humans where the hard part is not combat but what gets the last free square.

  • Fantasy city-building
  • Research & trade
  • Faction choice

The rules we gave ourselves

A mixed list only works if the mixing is deliberate. These are the rules that kept this one from turning into six versions of the same game.

01

One per genre, no exceptions

The moment a second strategy game looked tempting, something else had to go. Six corners, six games.

02

It has to work in a tab

No launcher, no installer, no third-party store account standing between you and the first click.

03

Free has to go all the way

Each sells extras. In none of them does the main experience sit behind a purchase.

04

A newcomer must be able to start today

Games that require a week of reading before the fun begins did not make it, however deep they get later.

05

It has to be maintained

Updates in the last year, populated servers, a support channel that answers. We checked all three.

06

It has to be worth a second evening

Anything we stopped opening voluntarily after the first week came off the list, no matter how strong the first impression was.

Six business models, told straight

All six are free to open and keep playing, and all six sell something. What they sell differs more than you might expect, and it is worth knowing which kind you are walking into before you start.

Drakensang Online and Crossout sell power-adjacent things - gear, parts, premium currency - but both keep the ceiling reachable without money; a patient free player ends up in the same place with more hours spent. Grepolis and Supremacy sell convenience and overview, which matters most in long rounds.

Big Farm and Elvenar sell time. Builders finish sooner, fields produce faster, and since nobody is competing with you the only thing money buys is impatience.

None of them hides the game behind the till, which is the condition for being on this page at all. The habit that protects you is the same in all six: decide the number before the shop opens, not while you are standing in it.

The line-up in one table

Different genres, different demands. The session column tells you which of these six fits the evening you actually have.

GameGenreA session runsPlays best on
Drakensang OnlineAction RPG30 to 45 minutesDesktop and laptop.
CrossoutVehicle Combat15 to 30 minutes a matchDesktop and laptop.
GrepolisAncient Greece StrategyTwo or three short check-ins a dayDesktop, laptop and tablet.
Big FarmFarming Sim10 to 20 minutesDesktop, laptop and tablet.
Supremacy 1914WW1 Grand StrategyTwo or three check-ins a dayDesktop and laptop.
ElvenarFantasy City-Builder15 to 25 minutesDesktop, laptop and tablet.

Which corner fits which evening

Two of the six are session games. Crossout and Drakensang Online both give you a complete thing in half an hour and leave nothing waiting afterwards - the right choice when your evenings are unpredictable.

Two are visit games. Big Farm and Elvenar want ten to twenty minutes, reward coming back tomorrow, and punish nothing if you do not. They are the ones to leave open in a second tab during a slow afternoon.

Two are commitments. Grepolis and Supremacy 1914 run on shared maps in real time, and both expect a couple of short check-ins a day for the length of a round. They give back the most, and they are also the two most likely to be abandoned by somebody who started them in a busy week.

Pick the shape before the subject. A brilliant game in the wrong shape gets dropped in a fortnight, and the player usually blames the game rather than the timing.

Things readers ask us

Why only one game per genre?

Because a list with four strategy games is really a list with one entry and three substitutes. One per corner means every line on this page tells you something new.

Which is the easiest to start?

Big Farm. You will understand the whole loop within ten minutes and nothing in it can go wrong.

Which has the most depth?

Supremacy 1914 by a distance, and it asks the most in return - a round runs for weeks and wants a couple of check-ins a day.

Do any of them need a download?

No. All six run in the browser. A couple offer an optional desktop client that changes nothing about the game.

How often does this list change?

Rarely, and only when a game stops deserving its corner. When it happens the entry says what changed rather than quietly disappearing.