
Six genres. One crate. No installers.
Six browser games with nothing in common
We picked one game from each corner of the browser on purpose: swords, scrap, islands, fields, trenches and a forest city. If five of them are not for you, the sixth probably is - and all six are free to open right now.
A mixed crate beats a themed one
Most game lists are themed, which sounds useful until you notice that the fourth entry is the first one with different artwork. If you already know you want a strategy game, you do not need a list of nine of them; you need somebody to tell you which one.
So this page works the other way round. One loot crawl, one vehicle brawler, one island war, one farm, one grand strategy round and one city puzzle. Nothing here competes with anything else here, and the comparison table is about rhythm rather than quality.
The useful consequence is that this page keeps working after you pick. Finish with one corner, come back, take another - and the five you skipped are still here, still described in enough detail to decide from.
If you cannot choose
Drakensang Online. It is the fastest of the six to give you something satisfying, and you will know inside half an hour whether loot games are yours.
What is in the crate
Six games, six genres. Use the buttons if you already know what you are in the mood for; every link opens the studio behind the game.






The rules we gave ourselves
A mixed list only works if the mixing is deliberate. These are the rules that kept this one from turning into six versions of the same game.
One per genre, no exceptions
The moment a second strategy game looked tempting, something else had to go. Six corners, six games.
It has to work in a tab
No launcher, no installer, no third-party store account standing between you and the first click.
Free has to go all the way
Each sells extras. In none of them does the main experience sit behind a purchase.
A newcomer must be able to start today
Games that require a week of reading before the fun begins did not make it, however deep they get later.
It has to be maintained
Updates in the last year, populated servers, a support channel that answers. We checked all three.
It has to be worth a second evening
Anything we stopped opening voluntarily after the first week came off the list, no matter how strong the first impression was.
Six business models, told straight
All six are free to open and keep playing, and all six sell something. What they sell differs more than you might expect, and it is worth knowing which kind you are walking into before you start.
Drakensang Online and Crossout sell power-adjacent things - gear, parts, premium currency - but both keep the ceiling reachable without money; a patient free player ends up in the same place with more hours spent. Grepolis and Supremacy sell convenience and overview, which matters most in long rounds.
Big Farm and Elvenar sell time. Builders finish sooner, fields produce faster, and since nobody is competing with you the only thing money buys is impatience.
None of them hides the game behind the till, which is the condition for being on this page at all. The habit that protects you is the same in all six: decide the number before the shop opens, not while you are standing in it.
The line-up in one table
Different genres, different demands. The session column tells you which of these six fits the evening you actually have.
| Game | Genre | A session runs | Plays best on |
|---|---|---|---|
| Drakensang Online | Action RPG | 30 to 45 minutes | Desktop and laptop. |
| Crossout | Vehicle Combat | 15 to 30 minutes a match | Desktop and laptop. |
| Grepolis | Ancient Greece Strategy | Two or three short check-ins a day | Desktop, laptop and tablet. |
| Big Farm | Farming Sim | 10 to 20 minutes | Desktop, laptop and tablet. |
| Supremacy 1914 | WW1 Grand Strategy | Two or three check-ins a day | Desktop and laptop. |
| Elvenar | Fantasy City-Builder | 15 to 25 minutes | Desktop, laptop and tablet. |
Which corner fits which evening
Two of the six are session games. Crossout and Drakensang Online both give you a complete thing in half an hour and leave nothing waiting afterwards - the right choice when your evenings are unpredictable.
Two are visit games. Big Farm and Elvenar want ten to twenty minutes, reward coming back tomorrow, and punish nothing if you do not. They are the ones to leave open in a second tab during a slow afternoon.
Two are commitments. Grepolis and Supremacy 1914 run on shared maps in real time, and both expect a couple of short check-ins a day for the length of a round. They give back the most, and they are also the two most likely to be abandoned by somebody who started them in a busy week.
Pick the shape before the subject. A brilliant game in the wrong shape gets dropped in a fortnight, and the player usually blames the game rather than the timing.
Things readers ask us
Why only one game per genre?
Because a list with four strategy games is really a list with one entry and three substitutes. One per corner means every line on this page tells you something new.
Which is the easiest to start?
Big Farm. You will understand the whole loop within ten minutes and nothing in it can go wrong.
Which has the most depth?
Supremacy 1914 by a distance, and it asks the most in return - a round runs for weeks and wants a couple of check-ins a day.
Do any of them need a download?
No. All six run in the browser. A couple offer an optional desktop client that changes nothing about the game.
How often does this list change?
Rarely, and only when a game stops deserving its corner. When it happens the entry says what changed rather than quietly disappearing.